This a proof of concept of using Isometric TileMaps in Gideros. This implementation is pure Lua and we will attempt to update it to native implementation.
Currently it provides an IsometricTileMap class, which is used to display isometric tilemaps. It uses meshes to display and it's compatible with internal TileMap class.
Since it is a lua implementation, simply add isometrictilemap.lua to your project
local tilemap = IsometricTileMap.new(layer.width,
layer.height,
tileset.texture,
tileset.tilewidth,
tileset.tileheight,
tileset.spacing,
tileset.spacing,
tileset.margin,
tileset.margin,
map.tilewidth,
map.tileheight)