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rrraptor

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rrraptor
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  • clone zombsroyale? http://zombsroyale.io/#_=_ Nope. video is unavailable https://youtu.be/OV0DWE7aNc4
  • Another update. Whats done: Removed an unnecessary check on the static body, because it is excluded by the filter. Overrided tostring method for Vec2 Fixed camera positioning when zoomed Added vector limitation for body velocity Removed vector limi…
  • I feel they add unnecessary overheads Well, for PC it's fine I think, for mobiles ... it will be necessary to test I'll do it later, perhaps. Btw, entites can be just a simple table like in my debugDrawSystem: local ent = {drawable = CDrawable.ne…
  • "scripts attached to objects" - sounds like inspired by flash/actionscript. Godot (and Unity, and maybe some other engines) also have this feature
  • the player would move 60 "units" per frame. The player would move 60 pixels per second. Without using dt, it would move 60 pixels per frame. Also, take a look on a Vectors. They are pretty useful Here is a playlist on youtube where you can find s…
  • In my project, i'm rotating all knifes around the wheel (idk why i did it this way, probably becouse of the collision system), but alternatively you can remove knife from parent, then add to wheel container and translate coordinates using globalToLo…
  • Well, thats my version Developed a few months ago. There is my own VERY BASIC collision detection system, which is built on top of "SpartialHash" library. All it does is...checks for collisions (just true or false) It might be a bit complex to u…
  • In SM's code (when transion ends): self:removeChild(self.scene1) self.scene1 = self.scene2 self.scene2 = nil self.tweening = false collectgarbage() I don't know how removeChild works "under the hood" (does it removes attached events? does it remo…
  • Maybe that will help:
  • jMaybe it's a bug in the Gideros c version of Bump? Yeah, in my case world:project(...) works in lua version without adding item to the world, but cbump requiring to do so. jump height can be controlled Nope, it doesnt. Btw, this example will not …
  • @totebo i fixed that already )) Order matters... See the commit https://github.com/MultiPain/gideros-platformer/commit/bf41948f59196a8f5790614cbeb4d0342cee2511 or screenshot: It doesn't work with native bump, for some reason. I removed custom res…
  • @hgy29 well, this is not my implementation) I found the solution on love2d forum. But kikito (bump dev) says: for moving one-way platforms, you will need a bit more (platforms will need to "push up" whatever is touching them when they are moving up)…
  • Nice example. Thanks. Cool, does it use bump? Yeah, it is. Bump is native since some gideros release ago Hmm...i missed that... adding bump word in this topic will make it easier to find it later Done Edit: have some problems with native bump.…
  • @antix so, i made a quick test on Samsung Galaxy S GT-S7562 (1GHz, 756 mb RAM, snap MSM7227A). Everything works perfect, no lags, all animations is smooth, so i think that GTween is pretty good, at least for my purposes.
  • @FavFly just be aware that GTween will really suck CPU resources when you use a lot of them. It really needs a rewrite to not be an EventDispatcher to make it perform better. Use it sparingly and you will be fine :-? Im using this construction: fu…
  • If you just leave the ID parameter blank when calling showScores() Google Play will display all high scores in the order you set when you created them on the Google Play dashboard. Nope. It didnt work. App just crushing.
  • @totebo i have 4 different tables in GP console: Now, how to display menu where player can select a table he needs? Like this one: I believe that it was made by using GP services.
  • It works both ways Ok, now i know And i know about those "install.html" files in "All plugins" folder, but those docs could be a little bit better than it is now. For example, instead of Gaming.login(param1, param2...paramn) write Gamin:login() D…
  • @totebo i know, but as you can see: Gaming.login(param1, param2, ..., paramn) -- authenticate user What is the param??? And why u are using like this: self.gameServices:login() When docs says: Gaming.login(param1, param2, ..., paramn) And btw, my m…
  • Nope. Gaming.login(googleplay) That how it works. Again, wasted a lot of time to find out how to use this plugin, cuz no docs...
  • @tkhnoman ty. By using this method i can detect any other side, right?
  • @totebo walls is moving around, so the player can collide with them from left, top, bottom and right. So, "BEGIN_CONTACT" didnt help much...but i can try add some checks. P.S. I know about docs, and use them actively. @antix nah, workaround
  • Its bouncing already. I need that "on landed" event\check.
  • @antix emm...it didnt work with setPosition (kinematic body). Maybe im doing something wrong..? Anyway, i solved my problem Here is a gif: I'm just setting the linear velocity like: body:setLinearVelocity(targetX - x, targetY - y) Where x, y - bod…
  • use a Kinematic body I'll try
  • You can use mouse joint just You mentioned before. No, i cant. In short, you can use setPosition method outside of the world:step method. This means, do not use it in box2d callbacks(PRESOLVE,POSTSOLVE,BEGIN_CONTACT etc). Yeah, i know it, world is …
  • Ok, i solved the problem. Just installed gideros 2015.08 then export, copy-paste files and etc. Now almost everything ok, but i got the connection error. How to fix it? Nevermind, just export to apk and it works! Before that i used Run->run in e…
  • It should work if you use the files provided with gideros installation: in gideros root dir/AllPlugins/googleplay you will find everything you need. This is not working for me. jeromegsq says that i need to use "gms.so" and not "googleplay.so" (whic…
  • Hmmmm, i just tried to compile your project, and it works. But i got an error "*Failed to sign in. Please check your network connection and try again." But my internet connection is fine...
  • Emmm, there is no "libgoogleplay.so" file, and a lot of "libgms.so" files.