My game is running well in gideros player and gideros player for android. The game works the way I want on both players. However, the problem came when I exported my game in android.
This is what happens:
1. I compile my game using the latest gideros android export which is at the first tab when you click export.
2. I will input my sdk version, etc. and keystore which I generated from cmd java keytool
3. It will create apk of my game
4. It will install in my phone
But the problem is the compiled apk of my game crashes just after the default gideros splashscreen.
What should I do?
Can you suggest me the ideal setup of android sdk for gideros. The sdk-tool version, platform-tool version, build-tool version, android api level, gradle version that will be the perfect fit for gideros.