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mesh index array size limitations? — Gideros Forum

mesh index array size limitations?

keszeghkeszegh Member
edited April 2014 in General questions
it seems that if i reach ~150000 indices in the mesh array (maybe 2^17/2^18 is the limit), then no further mesh parts are rendered. is this a limitation of lua/gideros? do i need to split up my mesh into multiple meshes if i have more than this number of indices? or maybe this is just an error in my code (although it's hard to imagine how it can go wrong at a specific size)?

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