Quick Links: Download Gideros Studio | Gideros Documentation | Ultimate Guide | Gideros Development Center
Tutorial: Why and how to use Gideros with ZeroBrane Studio IDE - Gideros Forum

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Facebook Sign In with OpenID

In this Discussion

Top Posters

Tutorial: Why and how to use Gideros with ZeroBrane Studio IDE

keszegh Member
edited February 2014 in Step by step tutorials
I made this tutorial to help you get started programming Gideros in ZeroBrane Studio. If you did not try it yet, now it's the best time. The tutorial explains how to configure one-click on-device testing for multiple devices and other tricks.

http://www.indiedb.com/tutorials/gideros-with-zerobrane

image

Comments

  • @keszegh, thank you for the detailed tutorial! I'll add a link to the threads that discuss on-device debugging with Gideros and ZBS.
    +1 -1
  • @keszegh,
    nice one, I will read it later in detail, but I think this one is quite well detailed.
    +1 -1
  • thanks.

    @ar2rsawseen, actually i'm surprised that not everybody uses zbs, are there any other good alternatives? with the gideros ide i was already a bit frustrated when zbs came around. perhaps you can make a poll about which ide people are using? it would be interesting to know the options.
    +1 -1
  • Only other alternatives I have heard used by members with Gideros are Sublime, LuaGlider and IntelliJ IDEA
    +1 -1
  • @keszegh,
    I cannot speak for everyone, but when I write I prefer using TextMate as I have been using it for a very long time now, I tried Sublime, but then when I have a licence to Textmate and used to it, why move.

    For Gideros code, it is a pain to write code outside and then reload the file in the IDE, so I use the IDE itself, one because it offers autocomplete (which is painful on a Mac as the tooltip hijacks and I cannot use the Esc to auto complete and Alfred uses ⌥+space and Spotlight uses ⌘+space. So it does get frustrating.

    There was a brilliant article about live-coding but when you cannot replicate what you see, you lose interest and do not want to waste time. So I gave up on using live-coding as per that article/post. I dabbled with ZBS on and off but it was just about starting one more applications/editor that prevented me from using it on a regular basis like the IDE or Textmate.

    So does that help you understand, you might also want to poll what platform, mac or win, because that changes things too. When I did not use Macs at all, I was a die hard Notepad++ user

    and like a tweet I had seen a couple of days ago, "I used Vim for two years because I could not get out of it" ;)
    +1 -1
  • keszegh Member
    edited February 2014
    i agree that setting up zbs was a thing i gave up several times. yet i always tried it again when i could not bear with gideros ide. and when i managed to set it up, i almost never have to leave it, just once in a month when i publish my apps.
    with this tutorial perhaps this entrance-fee to set up zbs is lowered to an hour from a few days.
    +1 -1
  • I too have given up with zbs a few times but never been succesful in hooking it up, so I thought I'd give it another go. I followed your tutorial and opened one of the Gideros example projects. When I tried to run it, the Gideros Player opened and then, after a short while, the player closed again. The message from zbs was:

    Program starting as '"C:\Program Files (x86)\Gideros\GiderosPlayer.exe"'.
    Program 'GiderosPlayer.exe' started in 'C:\Program Files (x86)\Gideros\Examples\Graphics\Bird Animation' (pid: 6580).
    Starting the player and waiting for the bridge to connect at 'C:\Program Files (x86)\Gideros\Tools\gdrbridge.exe'.
    Couldn't connect to the player. Try again or check starting the player and the bridge manually.
    Qt: Untested Windows version 6.2 detected!
    Program completed in 6.10 seconds (pid: 6580).

    I tried starting the player manually which just gave me one open player on screen before clicking run and then a second player appeared for a short while before closing as before.

    Any ideas about how to get it playing?
    +1 -1
  • keszegh Member
    edited February 2014
    @petec, first, you do not need to start the gideros player manually.

    So i tried with the same example project and for me it works. First it gave me the same error as for you, then i pressed the play button again and it worked. I guess waiting for the player times out too early. So you should try the same.

    Also, did you add socket.lua too? I was never sure when it is needed, but it's better to be added in any case.
    did you put at mobdebug your computer's ip address?

    i will try to help as much as i can, especially that i want that the tutorial is correct.
    also perhaps @paulclinger can help.
    +1 -1
  • when i ran it the second time and it worked, i got these messages in the console:

    Program starting as '"C:\Program Files (x86)\Gideros\GiderosPlayer.exe"'.
    Program 'GiderosPlayer.exe' started in 'C:\Program Files (x86)\Gideros\Examples\Graphics\Bird Animation' (pid: 6440).
    Starting the player and waiting for the bridge to connect at 'C:\Program Files (x86)\Gideros\Tools\gdrbridge.exe'.
    Starting project file 'C:\Program Files (x86)\Gideros\Examples\Graphics\Bird Animation\Bird Animation.gproj'.
    Debugging session started in 'C:\Program Files (x86)\Gideros\Examples\Graphics\Bird Animation\'.
    "hello"
    +1 -1
  • also, if this line of yours is anything suspicious, i don't know:
    "Qt: Untested Windows version 6.2 detected!"
    +1 -1
  • @keszegh Thanks for the suggestions.

    I had tried running several times as your tutorial usefully mentioned that I might need to but it failed each time. Just tried again and it is starting up ok usually on the second attempt. No idea why it's doing it now when it wouldn't before as I've changed nothing, but I'm happy that I can now play!
    +1 -1
  • i'm glad, and yes, usually the second attempt. perhaps @paulclinger can look into it so that it works for the first time.
    +1 -1
  • The error seems to be related to the issue with gdrbridge and Windows 8; there is some related discussion in this thread: http://giderosmobile.com/forum/discussion/2523/gdrbridge-not-working-in-windows-8-qt-untested-windows-version-6-2-detected/p1

    I'm not sure why it's sometimes working and sometimes not, but given the discussion in the thread, it doesn't seem like something I can fix in ZBS.

    The reason why the player may not connect to ZBS on the first attempt is that ZBS waits for 5 seconds to get a response back from gdrbridge after it's started. If it doesn't get a response in that timeframe, it shows the error message that @petec referenced. It usually works the second time because the process works faster. I can increase the timeframe, but users will then wait longer if something is really not working.
    +1 -1
  • is it possible to set the timeframe in some config file perhaps?
    +1 -1
  • Does Zerobrane a listbox with all the function names to navigate your source box or just that dropdown menu?
    +1 -1
  • GregBUGGregBUG Guru
    edited February 2014
    @mikehart use a drop down menu :(
    +1 -1
  • GregBUGGregBUG Guru
    edited February 2014
    @paulclinger @keszegh
    testing ZeroBrane Studio on osx 10.9.2
    when i try to select project folder zbs just crash and close...

    error:

    Process: lua [7512]
    Path: /Users/USER/Desktop/ZeroBraneStudio.app/Contents/ZeroBraneStudio/bin/lua
    Identifier: com.ZeroBrane.ZeroBraneStudio
    Version: ??? (???)
    Code Type: X86 (Native)
    Parent Process: bash [7511]
    Responsible: bash [7509]
    User ID: 501

    Date/Time: 2014-03-01 01:02:13.913 +0100
    OS Version: Mac OS X 10.9.2 (13C64)
    Report Version: 11
    Anonymous UUID: F4528C58-F47F-1B7D-0A1B-4A5E1FF0116B

    Sleep/Wake UUID: B539964E-3FF7-473B-971B-2D1391D1C752

    Crashed Thread: 6 CVDisplayLink

    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000

    Application Specific Information:
    Performing @selector(controlAction:) from sender wxNSButton 0x3539a0

    Dyld Error Message:
    Symbol not found: _gliCreateContextWithShared
    Referenced from: /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    Expected in: flat namespace
    +1 -1
  • @GregBUG, there was indeed an issue because of using of flat namespaces and OSX 10.9.1+, which was fixed in the current version of ZBS (https://github.com/pkulchenko/ZeroBraneStudio/issues/264). Please try the current code from github (https://github.com/pkulchenko/ZeroBraneStudio/archive/master.zip); this should also be included in the coming v0.41.
    +1 -1
  • @paulclinger
    thanks!

    i'll try this evening!

    one thing: it's possible (in a next version) to have functions navigation using a "treeview" or a "listbox" ?

    thanks for your great work!

    Aye: MikeHart

    +1 -1 (+1 / -0 )
  • @GregBUG, not in the next version as it's almost done, but I do plan changes for function navigation in the future.
    +1 -1
  • more than 1024 views of the tutorial so far..
    +1 -1 (+1 / -0 )
  • Nice tutorial. Really handy!!
    +1 -1
  • > it's possible (in a next version) to have functions navigation using a "treeview" or a "listbox" ?

    @GregBUG, this function navigation (using a treeview) has been implemented.

    The most recent version (0.95) also adds fuzzy search for files, symbols/functions, and library API functions.

    Aye: keszegh

    +1 -1 (+1 / -0 )
  • simwhisimwhi Member
    edited November 2015
    ZBS is a great IDE. I use it exclusively now.
    +1 -1
  • Although there is a tutorial tag in the forum, it would be great to collect links to tutorials somewhere on the gideros website where beginners can easily find them. My two tutorials have surprisingly many views, but making them and other tutorials more visible would be great to attract newcomers to gideros.

    Aye: antix

    +1 -1 (+1 / -0 )
Sign In or Register to comment.