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implementing AdMob for iOS? - Gideros Forum
implementing AdMob for iOS?
  • Hello,
    I have seen the very useful AdMob Android plugin example in http://appcodingeasy.com/Gideros-Mobile/Gideros-Implementing-AdMob-for-Android, do exist a similar tutorial for integrating AdMob for iOS?
  • Well, the sample code certainly does: it actually uses iAd, but it's trivial to make it work with AdMob. When I posted the original sample to @ar2rsawseen, I've done both versions, however I'm no good at documenting things...

    If you're fine with having the bare code, with no explanations, I can post it here: however, it's my understanding that at least iAd will be fully supported soon.
  • Yes, I've done only Admob tutorial because I don't have a permanent access to Mac, to try it out and prepare tutorial.
    But I've recently ordered one, and hopefully it'll arrive in the beginning of June. If no native plugin will be created by that time I'll post tutorial on @pmanna's example.
  • Thanks, I do know official support for advertisment is already planned, I'm searching for a quick workaround in the eventuality our almost finished game need to be released before it will be available.
    I do not have any strong preference on adMob over iAd, and also bare code is fine.
  • @nat12 The original projects are available at
    https://www.box.com/s/fdfc1853cd924aa30cf3

    I know @ar2rsawseen has modified the Android version, iOS version is still the same though.

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