OZApps said:@Greg, OOPS you did it again... you're on fire...
OZApps said:
would you also have a functionality to lock the joysticks in place rather than move all over the screen?
pixelknights said:That does look superb, do one of those options give us the ability for the joystick to stay where the initial touch was but movie in the direction the user moved from that point?
Loves: avo
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require "icade" |
MikeHart said:Looks great. In my next game I will need something like this. Anyway, good job on it.
On which iDevice is that demo running on?
Magnusviri said:Works great!
I noticed that if I press and hold the fire button then press the protection button nothing happens until I release the fire button. I tracked this down the a "break" statement in a for loop in CTNTVirtualPad:onEnterFrame. If the break is removed then it works.
Magnusviri said:
Obviously there is no iCade right pad and it supports 8 buttons and right now it isn't really configurable. I don't believe there is even anything to configure...
Magnusviri said:
I'll post a download for the iCade plugin tomorrow.

local timeVirtualPadLastUsed |
Magnusviri said:I don't think it matters to add more buttons to TNT Virtual Pad. The iCade has 8 buttons. I don't see how you could possibily add that many buttons to the screen.
Magnusviri said:
This is how I'm deciding to avoid simultaneous input from the on virtual pad and iCade. I added an iCade table field to all iCade generated events. If the event is a Virtual Pad event I record the os.time() and wont evaluate any iCade events if a Virtual Pad event happened in the last second.
function CTNTVirtualPad:setICade(onOff) |
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