I'm new to Gideros and documentation is way too confusing.
How one is supposed to place a movable and rotatable camera in a 3d environment?
I've tried viewports and rotating the root sprite but it took me nowhere.
Movement is not a big deal, but rotation performs weird tricks.
What I want to know is how to make camera rotate around itself and not around some weird point in 3d world.
It's important to not rotate the "stage" node since the text like coordinates should be available at all times.