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Animations - Gideros Forum


totebototebo Member
edited March 12 in Code snippets
I'm working on a Lua extension to TexturePack which will make frame-by-frame animations easier.

I was wondering if anyone else has already done something like this, and can share ideas?

My approach is to store all TextureRegions, create one Bitmap and then use Bitmap:setTextureRegion() when needed. Then I manually step each animation sprite.
My Gideros games: www.totebo.com


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