Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat
GameKit API - Gideros Forum

GameKit API

MagnusviriMagnusviri Member
edited March 2012 in Plugins
This is what I was able to glean from the GameKit plugin for how to use it. I've mostly left it as C++ code. I'm not 100% sure this is correct. If anyone notices errors please correct me.
class GameKit : public GEventDispatcherProxy
	BOOL isAvailable()
		// Checks to see if OS is 4.1 or newer (minimum requirement for GameKit)
		// Connects to game center
		//	[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:]
		// dispatches event "authenticateComplete"
		// dispatches event "loadFriendsComplete"
		//	[[GKLocalPlayer localPlayer] loadFriendsWithCompletionHandler:]
		// returns array of friends
	loadPlayers(NSArray* identifiers)
		// dispatches event "loadPlayersComplete"
		//	[GKPlayer loadPlayersForIdentifiers:withCompletionHandler:]
		// returns array of tables with these fields: playerID, alias, isFriend
	reportScore(int64_t value, NSString* category)
		// saves score to server
		//	GKScore* score = [[[GKScore alloc] initWithCategory:category] autorelease];
		//	score.value = value;
		//	[score reportScoreWithCompletionHandler:]
		// dispatches event "reportScoreComplete"
		// presents GKLeaderboardViewController
		// presents GKAchievementViewController
		// dispatches event "loadAchievementsComplete"
		// [GKAchievement loadAchievementsWithCompletionHandler:]
		// returns array of tables with these fields: identifier, percentComplete, completed, hidden
	reportAchievement(NSString* identifier, double percentComplete)
		// saves achievement
		//	GKAchievement* achievement = [[GKAchievement alloc] initWithIdentifier:identifier];
		//	achievement.percentComplete = percentComplete;
		//	[achievement reportAchievementWithCompletionHandler:]
		// [GKAchievement resetAchievementsWithCompletionHandler:]
		// dispatches event "resetAchievementsComplete"
		//	[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:]
		// dispatches event "loadAchievementDescriptionsComplete"
		// returns array of tables with these fields: identifier, title, achievedDescription, unachievedDescription, maximumPoints, hidden
If there is an error, the event will return a table with these field values: errorCode, errorDescription
+1 -1 (+4 / -0 ) Share on Facebook
Sign In or Register to comment.