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Application Specific Information:Also, Gideros Studio reports macro errors "live" inside the code (new feature?) as if the macro wasn't defined (which it is in init.lua). Don't know if it has something to do with the player crash, but it sure shouldn't be an error, since the project/player works fine on Window 10. Using 2017.11.3 on both systems. Have checked dependencies.
*** error for object 0x7f84ecf1ca30: incorrect checksum for freed object - object was probably modified after being freed.