I'm working on a WinRT update using the latest Gideros build and I'm seeing a serious degradation in the sharpness of text. I have my project window size set to 1920 x 1080, the same as the logical dimensions. In the Gideros Player I see sharp text, but in the WinRT application the text looks like it was rendered at a much lower resolution and then stretched. The attached screen shot shows the WinRT application on the top and the Gideros Player below. In the same window size, the text (implemented via TextField objects) in the player looks very crisp, while in WinRT application window it looks quite blurry. Is this a bug, or some project setting I need to tweak?