I am making a navigation drawer, but am having difficulty with even propagation. It is arranged, in parent to child order...
Container -> Transparent touch handler -> ListView -> Elements
They all have event listeners for touch except the Container. Even when I call stopPropagation immediately on entering the touch callbacks for the touch handler, the events still get to the child views/sprites (it feels a bit wrong calling them sprites non-game contexts*).
Could somebody please explain what should happen with events getting to child sprites/views when stopPropagation is called?
* it might be an idea to have a View = Sprite or something somewhere