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Gideros 2017.6 Released
  • SinisterSoftSinisterSoft +1 -1 (+10 / -0 )
    @hgy29 released this 18 hours ago.


    Show git hash of build in about dialog
    Better handle HiDPI screens
    Implement reverse playing in MovieClip
    Expose stencil API
    Improve tilemap handling of filtered textures

    iOS: Allow to specify schemes used with openUrl() so that they are exported into info.plist (in require plugin)
    OSX: Allow speciying signing identities

    Support soundtrack playing through XMP

    Build for all archs by default including 64 bits
    Use a custom (and hopefully better) config chooser for EGL

    Handle mouse wheel

    iOS: Migrate most of basic plugins
    Android: Improve/ease permission handling in plugins
    Ads: Add rewarded video for admob
    Ads: Export hasConnection() to lua
    Ads: Allow to specify orientation
    Ads: Update applovin lib for android
    Ads: Support interstitials in pubcenter (WinRT)


    Attempt to fix dpi issues on 8.1 desktop
    Fix crash when trying to use XAML from lua in main chunk
    Fix version numbering on export
    Fix Particle sprite

    *Fix Event.KEY_CHARS handling

    Fix path retaining in player and desktop app

    Fix DPI detection routine

    Download here: http://giderosmobile.com/download
  • keszegh +1 -1 (+1 / -0 )
    Click here to download the latest release.

    Likes: SinisterSoft

  • SinisterSoftSinisterSoft +1 -1
    @keszegh oops, thanks for that - updated main post. :)
  • pie +1 -1 (+2 / -0 )
    I noticed that @hgy29 made a fix release today: 2017.6.1
    Fix export scripts for Android

    thank you =D>
  • Not work on Win Xp. Error CancelIoEx DDL KERNEL32.dll
  • hgy29hgy29 +1 -1
    XP has been phased out by QT I am afraid: https://wiki.qt.io/PlatformSupport
  • hgy29hgy29 +1 -1 (+2 / -0 )
    Second bug fix release (2017.6.2) out today, mostly to cope with spaces in project names when exporting to iOS.
  • hgy29hgy29 +1 -1 (+6 / -0 )
    Yet another bugfix release out today (2017.6.3). It fixes EGL config chooser/checker on Android, updates Gaming plugin, and brings automated integration for Gaming,applovin,chartboost and admob on iOS. Enjoy!
  • totebototebo +1 -1 (+10 / -0 )
    Guys, it's worth noting that this release is a milestone in Gideros history.

    You can now completely automatically export to iOS and Android, including these plugins:

    - Gaming (log people in, save highcores, awards and cloud saves)
    - Ads (support for all/most ad formats, including rewarded video ads, for Admob, Applovin, Unity and Chartboost)
    - Firebase (support for Google's huge backend that ties all their services together)

    This is a BIG DEAL. The time that was spent configuring Android Studio and Xcode (let's face it, it takes days) can now be spent making a better game.

    A huge thank you to @hgy29, @sinistersoft and the rest of the guys helping Gideros come to this point.
    My Gideros games: www.totebo.com

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