Regards Gideros latest WinRT export, I was just testing rebuilding 2 older apps that were originally built with John's older Gideros>Longford system before Gideros Win RT export existed of course.
I have exported the original Lua code in an attempt to refresh the Paid builds of these 2 apps on the Windows App Store which suffer from window scale problems. My other 4 apps there are fine as they were built with a newer Gideros Win RT export system. However since Gideros Win RT export has been updated yet again read on...
Windows Phone is all good and working as expected.
Windows RT/Desktop comes out double size in the emulator on my 3000x2000 res Surface Book running VS 2015. If I change the res of my desktop down to say 1280x720, I see more of the screen but it's still not right and some of it remains clipped. The touch input is running at the correct scale though just not the graphics.
I'm sure I saw this bug a long while ago but instead then the screen came out too small rather than too big I recall.
(see screenshot attached)
Thought I would mention it here anyway but have currently put my Gideros>Windows plans on hold for the moment as it's deffo not right.