This is one of those "what am I doing wrong?" moments. When working on an iOS version I've always used Gideros Studio on Windows, then exported the iOS project, moved files to a Mac, and built with X-Code. Today I tried installing Gideros on the Mac to save some file transfers when troubleshooting iOS issues. Running 2017.4.1 I found that when I exported an iOS project, whether exporting assets only or a full export, the only Lua file that got exported was main.lua. All the other assets (fonts, graphics) were exported, but the other lua files were missing from the export. I tried 2017.3.1 and had the same result. For now I'm back to doing my code editing on Windows, exporting, and transferring files to the Mac. I also tried with one of the example projects, in case my issue was specific to my project, but I got the same results. I also tried with and without encrypting code files.
So... Am I missing something, or is there a bug in the Mac OS version of the studio that prevents the Mac OS version from exporting all the code files?