Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat | DONATE
Google Billing problem — Gideros Forum

Google Billing problem

Unknown Member
edited March 2017 in General questions
Hello! I create empty project. I started Gideros Android Player.

main.lua
require "googlebilling
Result:
main.lua is uploading.
Uploading finished.
main.lua:1: module 'googlebilling' not found:
	no field package.preload['googlebilling']
	no file './googlebilling.lua'
	no file '/usr/local/share/lua/5.1/googlebilling.lua'
	no file '/usr/local/share/lua/5.1/googlebilling/init.lua'
	no file '/usr/local/lib/lua/5.1/googlebilling.lua'
	no file '/usr/local/lib/lua/5.1/googlebilling/init.lua'
	no file './googlebilling.so'
	no file '/usr/local/lib/lua/5.1/googlebilling.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
	main.lua:1: in main chunk
Can you help me, please?

Comments

  • antixantix Member
    I'm pretty sure that the players don;t include those plug ins. You need to export to an APK to test those things.
  • piepie Member
    antix is right, you need to create an empty project and compile it with all the plugins you need in your game.
    I didn't had time to test this on the new releases (2017) yet, but it should be fast using the direct apk export (there is a dropdown menu in the right down corner of the export window, where instead of the default Full export value you can select Player(no assets)
  • The google play services number should be: 10.0.1

    Likes: pie

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
    +1 -1 (+1 / -0 )Share on Facebook
Sign In or Register to comment.