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Google Billing problem
  • awkaw +1 -1
    Hello! I create empty project. I started Gideros Android Player.

    require "googlebilling

    main.lua is uploading.
    Uploading finished.
    main.lua:1: module 'googlebilling' not found:
    no field package.preload['googlebilling']
    no file './googlebilling.lua'
    no file '/usr/local/share/lua/5.1/googlebilling.lua'
    no file '/usr/local/share/lua/5.1/googlebilling/init.lua'
    no file '/usr/local/lib/lua/5.1/googlebilling.lua'
    no file '/usr/local/lib/lua/5.1/googlebilling/init.lua'
    no file './googlebilling.so'
    no file '/usr/local/lib/lua/5.1/googlebilling.so'
    no file '/usr/local/lib/lua/5.1/loadall.so'
    stack traceback:
    main.lua:1: in main chunk

    Can you help me, please?
  • antixantix +1 -1
    I'm pretty sure that the players don;t include those plug ins. You need to export to an APK to test those things.
    Check out my DevBlog, my GitHub, and my games Falling Animals | Breaky Wall | Exetor
  • pie +1 -1
    antix is right, you need to create an empty project and compile it with all the plugins you need in your game.
    I didn't had time to test this on the new releases (2017) yet, but it should be fast using the direct apk export (there is a dropdown menu in the right down corner of the export window, where instead of the default Full export value you can select Player(no assets)
  • SinisterSoftSinisterSoft +1 -1 (+1 / -0 )
    The google play services number should be: 10.0.1

    Likes: pie

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