I know you can't directly scale a texture, only the Bitmap, but I am trying to convert a game made with tilemaps to pixel art and the problem is all the levels are made with tiles that fit a large size texture. For all the other art work, characters, obstacles etc, I can simply re draw them as pixel art and x3 the Bitmaps but for the png's that the tilemaps use I have to draw them as pixel art and then scale them in photoshop by x3 to fake it.
I can't face re doing all the levels just so I can save having unnecessary large scale textures for the tilemaps except now I've zoomed the "camera" out by setting the logical scale to 720x1080 and am worried about perfomance because you'll be seeing a lot more tiles when that far out and they will be higher res than the rest.
I hope some of this made sense. Basically I want to be able to scale the texture used by a tilemap by x3.
Any genius work arounds?