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error installing gideros player on android device — Gideros Forum

error installing gideros player on android device

konstantinkonstantin Member
edited October 2011 in Bugs and issues
I use command line, do not have Eclipse, as the documentation suggests, sorry (
192.168.56.101
is my device's IP address):
d:\gideros>adb connect 192.168.56.101
connected to 192.168.56.101:5555
 
d:\gideros>adb install GiderosAndroidPlayer.apk
3003 KB/s (2026528 bytes in 0.659s)
        pkg: /data/local/tmp/GiderosAndroidPlayer.apk
Failure [INSTALL_FAILED_INVALID_APK]

Comments

  • atilimatilim Maintainer
    Hi konstantin,

    Can you tell me the model of your android device and android version?

    Related to your previous question, we also build GiderosAndroidPlayer.apk with build.xml + ant debug. There shouldn't be problem with building with ant. I'll test more.
  • I have no physical device. I use android-x86 on virtualbox. android version is 2.2.1.
  • atilimatilim Maintainer
    The dynamic libraries (.so files) are compiled only for ARM (ARMv6 and ARMv7) architecture and we don't support for x86 (and most probably we never will).
  • thanks. I was able to deploy the player on to the emulator that comes with the official android sdk (sorry, I have no real device yet), and when I start the player, the emulator's screen goes bank for a while, and then the emulator returns to the main screen as if the app has finished. Does the player not work with the emulator either? I have Android 4.1 on the emulator.
  • atilimatilim Maintainer
    Up to now, we haven't try to run Gideros Player on emulator and I know that the OpenGL support of emulator is very poor. It's recommended that if you develop OpenGL applications, you should test it on a real device.

    After your post, I installed the player to the emulator with Android 2.2 and player opened without a problem. But I couldn't make a network connection to it. After that I exported a sample project (Bird Animation) as an eclipse project and deployed it to the emulator. It run but with 2-3 fps :)

    Unfortunately, you need a real device to test and see your application. Other alternatives are not very suitable.
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