Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat | DONATE
Problem with Performance box2d game with tile map 14400 x 896 px and <100 object (have video) — Gideros Forum

Problem with Performance box2d game with tile map 14400 x 896 px and <100 object (have video)

DungDajHjepDungDajHjep Member
edited September 2014 in General questions
I created a Songoku racing game but i having a problem with performance with box2d

detail:

tile map 14400 x 896 pixel
less than 100 object with 4 dynamic body and rest all is static body
i load all texture in first menu screen(same splash screen)
ram used 1.5mb, texture memory 57mb
in desktop fps 60 but some time freeze(rare) it's 37 > 47
in lg g2 device(2gb ram, quad core 2.3 ghz) max is 58 fps and sometime 51 or 47 fps
i think problem with my code and cmt some code in onEnterFrame, but it's not help me

so i think problem is my world box2d with tile map

i using TiledAsWorldEditor of 1dot44mb
video here

map in acttach file
@ar2rsawseen
p/s: sorry i bad english
rar
rar
Map.rar
198K
Map.rar 197.9K

Comments

Sign In or Register to comment.