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How do I get rid of the llua lib linking error when I try to add the Ads plugin? — Gideros Forum

How do I get rid of the llua lib linking error when I try to add the Ads plugin?

seppseppseppsepp Member
edited July 2014 in General questions
Hi @all,

this one will be an extract of my former thread regarding "How to test Ads" which you can read here: http://giderosmobile.com/forum/discussion/5182/do-i-have-to-build-the-app-to-test-ads.

Let's go :D !

What I want: I want to test some ad provider in the Gideros player. For testing purposes I've choosen RevMob.

What I've done so far.
  1. I removed the Gideros installation completely, installed it again and extracted the Gideros iOS Player 2014.1.
  2. I opened the project and took care of the architecture stuff described here http://members.giderosmobile.com/knowledgebase.php?action=displayarticle&id=94. Result: image
  3. I also took care of the XCode paths problem described here http://blog.giderosmobile.com/post/68378513314/problems-with-xcode-paths-fix.
  4. I built the player to my iPad Air. "Build succeeded." Great. So far ;) .
  5. I downloaded the Ads plugin from http://giderosmobile.com/labs/ads-interface.
  6. I removed every unneeded stuff. Thats what's left: image
  7. I copied the whole Ads folder into the Gideros player's plugins folder. The project looked like this: image
  8. I added the iOS frameworks like described here: http://docs.giderosmobile.com/interface/ads which means I added
    • SystemConfiguration.framework
    • StoreKit.framework
    • AdSupport.framework
    Result: image
    No additional linker flags needed for RevMob.
  9. Then I tried to built stuff again. *fingers crossed* WOOPS! "Build succeeded." No I'm baffled again as this step failed again and again until now with some "ld: library not found for -llua" error. WTF?!
Anyways. I'll leave this post as some kind of a step-by-step introduction ;) . Enjoy


Greetings

Happy Sebastian =)
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