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  • HubertRonaldHubertRonald +1 -1 (+4 / -0 )
    Member
    Hi folks

    I'm glad, I managed to put my first app in the App Store

    This is a mix between paintball (I love it) and the classic video game pong
    It has "game center" (Leaderboard) and also "facebook framework" so you can post your score in your wall.
    ---------------------------------------
    EDIT: May 15, 2017
    ---------------------------------------
    Here I leave the promotional video 2

    https://youtu.be/PRBCkLxGF68

    Paint pong is "free" :D

    In this version, It has Achievements and some improved in the effects, also I implemented a system of rewards when you post in facebook.

    You can download it here (Google Play Store):
    https://play.google.com/store/apps/details?id=com.bsb.Paintpong
    or Scan QR

    Generador de Códigos QR Codes

    Have a good day :)>-

  • ar2rsawseenar2rsawseen +1 -1
    Maintainer
    Wow, how did you do the 3rd dimension emulation?
    Any special tricks? :)
  • HubertRonaldHubertRonald +1 -1 (+1 / -0 )
    Member
    Hi @ar2rsawseen
    thanks for your words :)>-

    I basically worked with the z axis using scale

    To do this I had define the physical or boundaries of the room, for that I needed define the dimensions of the front wall, the back wall and the depth.

    After all the work of the three dimensions lies in these lines of code
    ---------------------------------------------
    -- SCALER FIX Z
    ---------------------------------------------
    -- updates the z_scaler
    function render:update_scaler(z)
    if z>=0 then
    return 1 - (z^1.2)/(self.depth+z^1.2)
    else
    return 1 - z/(self.depth + z)
    end
    end
    -- param = 1.2 is fix nice for me

    More detail in: Z-buffering

    Last but not least important, I worked in the shadows of arts (this is my free art) to give the impression of 3D.

    I launched "Paint pong" for earn some experience in the approval process my applications in the App Store and Xcode too. Still I am working very hard in my project Bow Sailboat, because I need improve my code for than it works more fast on iPhone and iPad (Gideros Player is like Superman so in it is moving nice).

    I hope than it can be launch soon.

    @ar2rsawseen and @john26 grateful if you could guide me on this issue I consulted
    Software Improve - What kind of skills do you need?

    Thanks
    02_PPPlay_iPhone5Retine.png
    1136 x 640 - 1M

    Likes: talis


  • zoolaxzoolax +1 -1 (+1 / -0 )
    Member
    This is smart,love it

    Likes: HubertRonald

    www.zoolax.com

  • Thanks for your words dear @zoolax ;)

  • Now "Paint pong" available on Google Play Store (Update original post) :)

  • antixantix +1 -1
    Member
    Nice one @HubertRonald, the paint splatters look really good. Did you make those with particles?
  • HubertRonaldHubertRonald +1 -1 (+1 / -0 )
    Member
    Hi @antix when I made Paint pong for App Store, Gideros had not particle system :(... but @SinisterSoft offered us include this kind effects (I don't pressure) in the future. :)

    I would be happy, if in my app credits I can include Particles System "Powered by Gideros" :)

    Likes: antix


  • totebototebo +1 -1
    Member
    Congratulations on the release. The spatter effects look great!

    I found that the HUD top left were obscuring the gameplay. Maybe consider removing it during gameplay (unless the player needs it for some reason?). I also found that having to touch the paddle to move it is hard, because you end up obscuring the ball with your finger. I'd allow the player to move the paddle by dragging anywhere on the screen, in fact it I think it should be encouraged.

    Good job!
    My Gideros games: www.totebo.com
  • totebototebo +1 -1
    Member
    Also, pressing "no" on this popup just pops a new one (Android) and you can't return to the game.
    Screenshot_20170516-083628.png
    2560 x 1440 - 2M
    My Gideros games: www.totebo.com
  • totebo said:

    Congratulations on the release. The spatter effects look great!

    ...I also found that having to touch the paddle to move it is hard, because you end up obscuring the ball with your finger. I'd allow the player to move the paddle by dragging anywhere on the screen, in fact it I think it should be encouraged...



    @totebo Great Suggestion! I'm going to work for improve it


    With respect to your second review The idea was to have a Poka-yoke system

    So (maybe my english is not as good) but the app question:

    Are you sure you don't want... ?

    [No (I want my Extra Life)]
    [Yes (I'm Sure... I don't want Extra Life)]


    Maybe I should point it out like this on the button Or maybe later add more languages Or I should use the word "Cancel" better

    @totebo thanks for test is it




  • I forgot to mention that the popup is implemented with:
     AlertDialog.new ("This is my title", "And my message", "Cancel", "Yes", "No")

    and Google Material Design for theme

  • totebototebo +1 -1
    Member
    Oh, I don't think I read the popup text very carefully. :)
    My Gideros games: www.totebo.com
  • MobAmuseMobAmuse +1 -1
    Member
    Nice work!

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