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RenderTarget:clear(color, alpha) — Gideros Forum

RenderTarget:clear(color, alpha)

plamenplamen Member
edited January 2014 in General questions
Just discovered the format of RenderTarget:clear() is hex value for RGBs and normalized value for alpha - example of red transparent texture: cloudTexture:clear(0xA00000,.2) Is it intentionally or i miss something?

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