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Is there a way to use the new RenderTarget to create a screenshot? — Gideros Forum

Is there a way to use the new RenderTarget to create a screenshot?

Jeff_KanaziJeff_Kanazi Member
edited July 2013 in General questions

The new API works nice and helps for a lot of things but is there a way to somehow save the newly create texture so it can be used in a subsequent execution of the app? Saving the texture to some standard file format with predefined size (meaning ability to scale) would be ideal but I guess anything would do.

All that I need is already there except that I cannot store the result for later use. What am I missing?

Thanks!

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