Loves: mefisto
function lineCallback() |
self.gest = Gestures.new({ |
local areaGestos = Shape.new() |
self.gest = Gestures.new({ |
local function callback(name) |
--self or whatever your class name is |
print(self) |
function Gestures:resolve(points) |
local floorcnt = 0 |
self.callback = function(name) |
local someShape = Shape.new() |
local b2World |
self.callback = function(name) |
self.callback = function(name) |
function bridge:onEnterFrame() |
function bridge:onEnterFrame() |
-- edit the step values if required. These are good defaults! |
function bridge:onEnterFrame() |
function gameClass:onEnterFrame() |
--just example values |
bridge:setFillStyle(Shape.SOLID, 00000000, 0.5) |
self.callback = function(name) |
local width = math.abs(self.gest.points[1].x - self.gest.points[#self.gest.points].x)/2 |
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