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Loves: fxone, atilim, QuasarCreator
Scouser said:@GregBUG: Would it be possible to use a textureRegion of a much larger texture as your animation texturePack. I have got into the habit of trying to fit as much of my graphics into one large texture (using Gideros Texture Packer), this includes my font textures and also any tilemap tiles I might be using and then passing the texture region instead of a filename.
local texturePack = TexturePack.new("boyPack_1.txt", "boyPack_1.png") |
Magnusviri said:Got mine! Do we have to use the Gideros texture pack format? I'm currently trying to port BoulderDash and this is the image file and obviously it isn't in Gideros' format.
https://github.com/jakesgordon/javascript-boulderdash/blob/master/images/sprites.png
Teranth said:Email sent, can't wait to see this one :)
ruxpin said:One tip that I would tell everyone is that any Animations you make will have their name changed to all caps. I probably spent 10 minutes trying to figure out why it would not load my animation.
example:
"BaseWalkWest" -> "BASEWALKWEST"
ruxpin said:Is the AnchorPoint of Animations not at (0, 0)? I have tried a few different tests and no matter what, it is not at the top-left corner.
ruxpin said:I have rewritten your documentation to include pictures in most parts and fixed some grammar. Let me know what you think.
techdojo said:Might be time to announce a price for this (and your other libs), I think @GregBUG's going to be needing to save for a new iPad :(
loves_oi said:Is there any zip file for us to try it on ourselves , or is it private ??
Thanks in advance
Loves: loves_oi
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