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Roadmap - Gideros Forum

Roadmap

What do you want to see in the next version? Tell us your thoughts
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New Desktop API - test
Hi guys, Lately i tried things with Windows Desktop Export, and realized that it can have ...
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Plugins integration
Hello Giderians, I wanted to let you know that we are currently working hard to come ...
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Any update on the roadmap for a UI plugin (native or not)?
Hi everyone, Gideros shines with simplicity, performance, the multiple targets and particularly the player. But many ...
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Android 2.3 and OpenSL ES
Hi all, Currently, we're using a modified version of OpenAL Soft in Android and it provides ...
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Export to HTML5 with Gideros - Last call for the kickstarter
Hello giderians, I've been attempting to port gideros to HTML5 through emscripten for some time now, ...
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Gideros Studio Debugger
Hello. I am thinking about debugger based on mobdebug.lua from ZeroBraneStudio. I already played with ...
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[Release] Gideros Studio Themed, sources included
Hello. I like themes, so I added 3 things to Gideros Studio: 1) UI .qss (QT ...
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iOS 8 64bit only form Feb 2015
I'm sure many of you knew this was coming anyway, but I just uploaded a ...
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hitTestPoint() behavior
Hi guys, I guess most of us use Sprite:hitTestPoint() for testing wether some mouse/touch event is ...
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Masking & Clipping
Sorry to bring this up again but, honestly, the lack of masking and clipping is ...
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Does Win 10 simplify development of Gideros?
I was wondering if the new plans of microsoft make everything simpler in long-term? i ...
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Integration of Gideros with other (non-gaming) framework?
Hi Gideros team, Is there any plan for the development of integrations with other free and ...
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Proposition on progressing with Gideros
Hello folks, lots of you have been posting on the forum and PMing me about Gideros, ...
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Fast vector rendering
Hi guys, With the current status of Gideros taken into consideration, is this now likely to ...
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is Gideros slowly dying?
Dear Gideros team! I can't help wondering, and I suppose I'm not the only one, if ...
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More ads networks support
Hi, I'm starting using Gideros and I love it so far. Nevertheless, I was wondering if Gideros ...
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Build for Mac/PC Desktop
I know this has been asked a number of times and it's on the Roadmap, ...
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Isometric & Hexagon maps support?
Hi @atilim, I see you have made a lot progress on BMFont, openGl 2.0, render to ...
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Status update - What to expect, when you are expecting OpenGL ES 2.
Hi all, The original idea, was to release Gideros version that would support OpenGL ES 2 ...
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New functions added to 2011.9 final
Hi As requested in the forum, we added the following functions to the main tree : ...
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Xbox One dev signup...
Use this to sign up to the Xbox One developer sign up. http://www.xbox.com/id If you get an ...
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2012.2.3 Async Texture loading
Hi All. First of all I am very impressed so far with gideros! Do you have an ...
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LuaJIT integration
Just wanted to tease you guys, that we started internal try outs on LuaJIT integration, ...
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Taking and saving screenshots and thumbnails
Hi, I have a question on the Roadmap: Are you planning to add ability to save screenshots, ...
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suggestion for Custom Events
Event is a great pattern in the sdk. as the doc depicted: ClassA = gideros.class(EventDispatcher) ClassB = gideros.class(EventDispatcher) function ...
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Gideros - iOS 7 Integration
https://developer.apple.com/ios7/ "Develop high-performance 2D games with the powerful new Sprite Kit framework, which combines everything you ...
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Any ETA on Desktop Deployment and LuaJIT integration?
I hate to be the one who makes a topic for this, but as of ...
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New Gideros Version
Hi, I have been waiting about 2 and a half months now for a new ...
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reading file till end of it
Hii I try to read a file and generate game data from it. File game-1.txt contains ...
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