local container = Sprite.new()
local ball1 = Bitmap.new(Texture.new("ball.png", true))
ball1:setAnchorPoint(0.5, 0.5)
ball1:setX(-50)
container:addChild(ball1)
local ball2 = Bitmap.new(Texture.new("ball.png", true))
ball2:setAnchorPoint(0.5,0.5)
ball2:setX(50)
container:addChild(ball2)
container:setPosition(150, 150)
stage:addChild(container)
--[[
stage:addEventListener(Event.ENTER_FRAME, function()
container:setRotation(container:getRotation()+5)
end)]]