local container = Sprite.new() local ball1 = Bitmap.new(Texture.new("ball.png", true)) ball1:setAnchorPoint(0.5, 0.5) ball1:setX(-50) container:addChild(ball1) local ball2 = Bitmap.new(Texture.new("ball.png", true)) ball2:setAnchorPoint(0.5,0.5) ball2:setX(50) container:addChild(ball2) container:setPosition(150, 150) stage:addChild(container) --[[ stage:addEventListener(Event.ENTER_FRAME, function() container:setRotation(container:getRotation()+5) end)]]