local bmp = Bitmap.new(Texture.new("ball.png", true))
bmp:setAnchorPoint(0.5, 0.5)
bmp:setPosition(100, 100)
stage:addChild(bmp)
function bmp:onClick(e)
if self:hitTestPoint(e.x, e.y) then
self:setScale(1.5)
end
end
function bmp:onRelease(e)
if self:hitTestPoint(e.x, e.y) then
self:setScale(1)
end
end
bmp:addEventListener(Event.MOUSE_DOWN, bmp.onClick, bmp)
bmp:addEventListener(Event.MOUSE_UP, bmp.onRelease, bmp)