local ball = Bitmap.new(Texture.new("ball.png", true)) ball:setAnchorPoint(0.5, 0.5) ball:setPosition(50, 100) stage:addChild(ball) local crate = Bitmap.new(Texture.new("crate.png", true)) crate:setAnchorPoint(0.5, 0.5) crate:setPosition(250, 100) stage:addChild(crate) local text = TextField.new(nil, "You can use these assets") text:setPosition(50, 250) text:setScale(4) stage:addChild(text) stage:addEventListener(Event.ENTER_FRAME, function() ball:setRotation(ball:getRotation()+5) crate:setScale(crate:getScale()+0.01) if crate:getScale() > 2 then crate:setScale(1) end end)