Gideros have been known for its friendliest community ever. Everyone on forum is so helpful, struggling to solve their development (and not only) problems together. But there are always users that go an extra mile, providing something extraordinary, that we are not only proud to call Gideros members, but also Gideros Gurus.
Thus the purpose of awards is not only to highlight such users and emphasize their work, but also motivate others to do their best and even more.
That is why, each year Gideros will host a list of developers, who put extra work to help others. Either it is a Library, a Plugin, or simply really helpful and thorough tutorial. If others find it helpful, you can get on this list. And as new year begins, we will list most helpful developers (and their work) from the previous year and start a voting for the whole month.
And the Top winners will get prizes from our Sponsors. First in the top will be the first to choose the prize, then the second, then the third, etc. Until we run out of prizes.
Here is the list of most helpful Gideros members of 2013. If you think we missed someone, send us a note with the link to their work, and we will add them.
Guava7 (@guava7games)
Guava7 has been one of the most active development studios, not only inside Gideros community, but also outside it, thus expending it. If there was no Gideros community on some website, then there is after Guava7 team visits it. And their developer seem to know Gideros ins and outs, not only thoroughly testing lots of features and providing feedback, but also creating tools, but also producing awesome games as Game 42 and Zombie Minefield.BiorhythmGames (@BiorhythmGames)
BiorhythmGames is an Independent video game studio. Additionally to that they also have been great help for community, sharing their internally created tools for Gideros with others (as Debug menu system or Cutscene framework) and doing it with stylePaul Kulchenko (@zerobrane)
Paul's greatest addition is adding Gideros support to his awesome ZeroBrane Studio, which supports code completion, syntax highlighting, code analyzer, debugging and even live coding. If for some reason you are not satisfied with Gideros Studio, this should be your next choice. And Paul is the kind of developer, that really cares about his product, visiting Gideros forum often to check on new issues and help users with his IDE. And we really respect that kind of developers.Jayant Varma (@ozapps)
Jayant is one of the most active tutorial and example posters. You can find many different advanced Gideros IOS examples as plugin creation and lots and lots of Gideros Lua examples as Dynamic Masking (Check more on HowTo OZApps). And he is also the first one to write about Gideros in a published book - Learning Lua for iOS Game Development.
Nathan Doss (@ndoss)
Nathan provided lots and lots of examples and additions to the Gideros libraries from all his experiments, starting from Polygon decompositions, to Lip syncs all available in Gideros play ground. But his most used contribution is providing a wrapper to different REST APIs for Gideros.Andy Bower (@thebowerhaus)
He proved his advanced developer skills multiple times. His greatest work is BhWax, allowing Wax (Lua IOS bridge) working with Gideros. And through collaboration with ZeroBrane Studio creator Paul Kulchenko, provided a live coding feature for Gideros. Check out lots of his other contributions on his website: bowerhaus.eu
Nightspade (@thenightspade)
Nightspade is a mobile game studio working on lots of great titles as Nuclear Outrun and Give a Dam. And in the process they create lots and lots of libraries/plugins that they share with the rest of the community. Starting from different ad plugins to helpful Gideros classes (Zaniar Github and Nascode github)Michael Hartlef (@MHartlef)
Michael was one of the earliest adopters of Gideros. Working a lot on forums providing help, he also shared tutorials/examples about new features of Gideros. And Michael was the first one to start a Native UI plugin development.
Gianluca D'Angelo (@GregBUG)
His first contribution was the first ever shared source code of a Gideros Game (GidHelix). But he did not stop at that and move on with TNT Engine, provide lots of useful libraries and utilities for Gideros development. As Particle engine, VirtualPad, Collision detection and Animation Software.
To vote, all you have to do is to click a tweet button near the candidate or simply tweet with a #GiderosAwards hashtag with the nominees link or twitter user name you vote for. One vote from one twitter account per day counts. And in the end of the March, we will calculate the votes
Why should you vote?
Well if giving the common courtesy to a developer which contribution helped you is not enough to share and popularize his/her work, then additionally we will be chosing random voter and giving him/her a prize.
The prizes for the contest are generously contributed by our partners and sponsors.
Gideros 1 Year License (http://giderosmobile.com)
Gideros provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game.
Glyph Designer (http://71squared.com/en/glyphdesigner)
Glyph Designer is the ultimate bitmap font tool designed specifically for Mac. Create beautiful designs using highly configurable effects, definable backgrounds, zooming & full-screen. Target hundreds of devices and multiple platforms with support for over 15 frameworks working out the box. Streamline your multi-lingual development pipelines with GDCL.
Particle Candy (http://www.x-pressive.com/ParticleCandy_Corona/)
Particle Candy is an extremely flexible yet simple and straightforward to use particle engine library to create all imaginable stuff of special effects in your games like smoke, trails, fire, explosions, debris, flares, dust, clouds, shots, light rays, water fontains, even weather effects like rain, snow -everything you can imagine. It's a single .lua file that you just include to your project and you're immediately ready to create professional special effects.
PhysicsEditor (http://www.codeandweb.com/physicseditor)
PhysicsEditor is a GUI tool to create collision shapes within seconds! Without specifying any additional options PhysicsEditor already creates very good results, but you also have enough options available to adjust things to your needs.
TexturePacker (http://www.codeandweb.com/texturepacker)
TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases! Without specifying any additional options TexturePacker already creates very good results, but you also have enough options available to adjust things to your needs.
Widget Candy (http://www.x-pressive.com/WidgetCandy_Corona/)
Widget Candy is a lightning fast, professional GUI extension to add all kind of graphical user interfaces to your apps and games. Add buttons, checkboxes, radio buttons, sliders, scrolling lists, wrapping texts, text labels, input texts, on/off switches -and even draggable windows- all with a few lines of code!